In PacketStorm, you play an AI developing a new Internet Service Provider. Each game takes place over a few second of game-time, but potentially many hours of realtime. Buy up routers, upgrade cable networks and deal with packet jams as you earn money to research new and better upgrades.
In PacketStorm, you play an AI developing a new Internet Service Provider. Each game takes place over a few second of game-time, but potentially many hours of realtime. Buy up routers, upgrade cable networks and deal with packet jams as you earn money to research new and better upgrades.
Many years ago, I learned about Dijkstra's algorithm - the fundamental building blocks of how the internet works. I was fascinated by these, and attempted to implement it myself. I had such fun (because I'm quite frankly a massive nerd) messing about with nodes and graphs that I decided to turn it into a game, written using DirectX 5 and C++. Years later, I ported it to XNA, but didn't finish it. Years LATER, I ported it once more to Unity, and after over a decade of off-on development, I'm proud to release the relaxing and zen-like PacketStorm.
In PacketStorm, you play an AI developing a new Internet Service Provider. Each game takes place over a few second of game-time, but potentially many hours of realtime. Buy up routers, upgrade cable networks and deal with packet jams as you earn money to research new and better upgrades. Move from running a small ISP over England to one spanning the entire world.
当前只有语言/市场占比,分市场好评率会在评论样本补齐后展示;全局好评率 73%。