故事与哲学
玩家普遍称赞游戏深刻的存在主义主题,受卡夫卡和加缪影响,探讨孤独、选择与意义,但部分认为故事晦涩难懂。
This is you, and this – is You. Both of you have something in common – exceptionality in a monotonous moment of time, when meaningless decisions have to be made. Or meaningful, to such an extent, that there is nothing left once they are made.
This is you, and this – is You. Both of you have something in common – exceptionality in a monotonous moment of time, when meaningless decisions have to be made. Or meaningful, to such an extent, that there is nothing left once they are made.
This is a novel with multiple plot lines, in which you only get to witness only a couple of days of a character who’s name is You. It may seem that except for his name, his life is nothing exceptional. That is if it wasn’t for a chain of events that fluctuate between his daily routine and an existential terror of reiteration. What is the most important part? It’s you and You facing inevitability. This is you, and this – is You. Both of you have something in common – exceptionality in a monotonous moment of time, when meaningless decisions have to be made. Or meaningful, to such an extent, that there is nothing left once they are made. Who knows what awaits you around the corner – will you go to work in a continuous, 'almost-holiday' fever or wander in a labyrinth of crooked mirrors? Except for his name, it seems our character’s life is nothing more than unexceptional – there’s no room for miracles or cobwebs. The room is filled with office papers, some vaguely familiar family members, an ailing story of sensation, a couple of dropped lines and a sharp drop – a circle, inside and outside of which you and You wander. Open the letter, pick up the phone, speak up or step aside – and this story will gain new fractures and reflections. Features:
Unique atmosphere and visual art that fully convey the gloomy mood of the novel
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玩家普遍称赞游戏深刻的存在主义主题,受卡夫卡和加缪影响,探讨孤独、选择与意义,但部分认为故事晦涩难懂。
音乐和音效备受好评,被认为完美契合忧郁、超现实的氛围,是游戏体验的重要组成部分。
英语和俄语旁白受到称赞,认为其增强了沉浸感和角色塑造,但少数玩家建议关闭旁白以更好享受游戏。
多结局设计让玩家反复探索以理解故事全貌,但部分玩家抱怨缺乏快进功能,导致重复阅读繁琐。
中文玩家反映无中文支持,英文版翻译可能丢失原意,但俄语版文本质量高。
缺乏对话日志、快进和存档功能被批评,文本滚动慢且无法跳过,影响体验。
本作整体口碑良好(好评率80.6%),玩家高度认可其深刻的存在主义主题、忧郁氛围及出色的音乐与旁白,多结局设计也增加了探索乐趣。但主要争议在于游戏机制不完善:缺乏对话日志、快进和存档功能,文本滚动慢且无法跳过,影响重复游玩体验;此外无中文支持,英文版翻译可能丢失原意。适合偏好哲学叙事、不介意简陋交互的视觉小说爱好者。
玩家普遍称赞游戏深刻的存在主义主题,受卡夫卡和加缪影响,探讨孤独、选择与意义,但部分认为故事晦涩难懂。
音乐和音效备受好评,被认为完美契合忧郁、超现实的氛围,是游戏体验的重要组成部分。
英语和俄语旁白受到称赞,认为其增强了沉浸感和角色塑造,但少数玩家建议关闭旁白以更好享受游戏。
多结局设计让玩家反复探索以理解故事全貌,但部分玩家抱怨缺乏快进功能,导致重复阅读繁琐。
中文玩家反映无中文支持,英文版翻译可能丢失原意,但俄语版文本质量高。
缺乏对话日志、快进和存档功能被批评,文本滚动慢且无法跳过,影响体验。