画面与优化
画面在当年算不错,风景优美,但存在贴图bug、水面假、阴影问题;优化差,现代系统兼容性差,需手动修复。
War covers the southern islands until it finally reaches the idyllic isle of Feshyr. You take on the role as the new nameless hero after your village has been pillaged and destroyed by paladins of the king. Seeking revenge, you soon realize that this cowardly attack did not just happen on a reckless mercenary`s whim.
War covers the southern islands until it finally reaches the idyllic isle of Feshyr. You take on the role as the new nameless hero after your village has been pillaged and destroyed by paladins of the king. Seeking revenge, you soon realize that this cowardly attack did not just happen on a reckless mercenary`s whim.
War covers the southern islands until it finally reaches the idyllic isle of Feshyr. You take on the role as the new nameless hero after your village has been pillaged and destroyed by paladins of the king. Seeking revenge, you soon realize that this cowardly attack did not just happen on a reckless mercenary`s whim. A mysterious evil power lies in waiting and fortunately you’re not alone to unravel the ancient secrets: your fate is linked to a beautiful lady wearing a powerful artifact from the long-forgotten past...
AI 摘要加载中,评论主题和数据分析已先展示。
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画面在当年算不错,风景优美,但存在贴图bug、水面假、阴影问题;优化差,现代系统兼容性差,需手动修复。
战斗手感评价不一,部分玩家认为打击感提升、连招爽快,但多数指出动作僵硬、敌人AI低、近战过于强势。
大量玩家将本作与哥特系列前作对比,认为其失去了系列核心特色(高自由度、沉浸感),评价两极分化,老玩家多持负面态度。
相比前作,本作简化了偷窃、炼金、睡眠等沉浸式系统,技能树有限,角色培养深度不足。
主线剧情中规中矩,支线任务单调乏味,NPC互动肤浅,缺乏选择影响,整体故事不够吸引人。
玩家普遍批评游戏世界设计线性,区域解锁式推进,缺乏探索自由,传送点少且限制多,与开放世界预期不符。
本作口碑两极分化,好评率仅55%。玩家认可其画面表现和战斗打击感,部分怀旧玩家给予好评。但主要争议在于:作为《哥特王朝》系列续作,大幅简化了前作的高自由度与沉浸式系统,改为线性关卡设计,导致探索感缺失;同时存在优化差、现代系统兼容性不佳、支线任务单调等问题。老玩家普遍失望,建议仅限系列粉丝或低价怀旧时考虑。
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画面在当年算不错,风景优美,但存在贴图bug、水面假、阴影问题;优化差,现代系统兼容性差,需手动修复。
战斗手感评价不一,部分玩家认为打击感提升、连招爽快,但多数指出动作僵硬、敌人AI低、近战过于强势。
大量玩家将本作与哥特系列前作对比,认为其失去了系列核心特色(高自由度、沉浸感),评价两极分化,老玩家多持负面态度。
相比前作,本作简化了偷窃、炼金、睡眠等沉浸式系统,技能树有限,角色培养深度不足。
主线剧情中规中矩,支线任务单调乏味,NPC互动肤浅,缺乏选择影响,整体故事不够吸引人。
玩家普遍批评游戏世界设计线性,区域解锁式推进,缺乏探索自由,传送点少且限制多,与开放世界预期不符。