核心诡计
谜题设计巧妙但不够惊艳,不如Ever17等前辈,但逻辑自洽,伏笔全回收。
Rescue squad captain Watase Kasasagi wakes up without his memories in the middle of his most critical mission yet-- a nuclear meltdown at a research facility. In an unfamiliar place and without his years of training, he must rescue the survivors and escape...
Rescue squad captain Watase Kasasagi wakes up without his memories in the middle of his most critical mission yet-- a nuclear meltdown at a research facility. In an unfamiliar place and without his years of training, he must rescue the survivors and escape...
The year is 2030. Business is as usual in the isolated research city of Rokumei–that is until several explosions suddenly go off in the nuclear research facility known as “LABO.” The city sends in “Sirius,” an elite rescue squad, to deal with the situation. But the situation only gets worse when LABO’s nuclear reactor melts down, sending the facility into lockdown–with members of Sirius and survivors still trapped inside. With lethal radiation leaking everywhere and not enough anti-radiation medication to last until lockdown lifts, the survivors make more and more grim discoveries. In their struggle for survival, in a deathtrap full of fire and radiation, they learn that doubt is their greatest enemy, and trust their greatest asset.
The story of Root Double features two different protagonists: Watase Kasasagi, a rescue squad captain who has lost his memories in the hours after the incident, and Natsuhiko Tenkawa, a student piecing together the clues in the six days before. The only key to survival lies in the player’s hands with the Senses Sympathy System (SSS). Unlike traditional visual novels, Root Double does not have clear cut “choices,” but rather, the game uses SSS to allow the player to manipulate the story based purely upon emotion. Your emotions projected upon the characters, particularly your trust in them, shape the progression of the story. Only with effective use of this system and completion of both protagonists’ stories can the player piece together the truth and hope to discover a way out of the facility.
AI 摘要加载中,评论主题和数据分析已先展示。
谜题设计巧妙但不够惊艳,不如Ever17等前辈,但逻辑自洽,伏笔全回收。
探讨信任、人性、希望等主题,科幻背景下的人文哲学思考,圣经意象贯穿。
玩家普遍认为A线悬疑紧凑,B线日常拖沓,C/D线收尾但回忆过多,整体高开低走,但伏笔回收完整。
A线队长广受好评,B线男主被批为巨婴,女性角色围绕男主存在,群像刻画有深度但部分角色扁平。
B线日常和D线回忆杀导致节奏拖沓,重复内容多,影响沉浸感,但A线节奏紧凑。
创新但复杂,不靠攻略难以达成真结局,频繁SL影响体验,部分玩家认为有代入感,多数觉得繁琐。
本作整体口碑良好,90.5%好评率。玩家高度认可A线悬疑氛围、核心诡计的逻辑自洽以及美术音乐质量,认为故事完整且伏笔回收到位。主要争议在于B线日常拖沓、D线回忆杀过多导致节奏失衡,SSS系统复杂繁琐,部分角色塑造(如B线男主)和性别观引发负面评价。
谜题设计巧妙但不够惊艳,不如Ever17等前辈,但逻辑自洽,伏笔全回收。
探讨信任、人性、希望等主题,科幻背景下的人文哲学思考,圣经意象贯穿。
玩家普遍认为A线悬疑紧凑,B线日常拖沓,C/D线收尾但回忆过多,整体高开低走,但伏笔回收完整。
A线队长广受好评,B线男主被批为巨婴,女性角色围绕男主存在,群像刻画有深度但部分角色扁平。
B线日常和D线回忆杀导致节奏拖沓,重复内容多,影响沉浸感,但A线节奏紧凑。
创新但复杂,不靠攻略难以达成真结局,频繁SL影响体验,部分玩家认为有代入感,多数觉得繁琐。