剧情与叙事
玩家普遍称赞剧情黑暗悬疑、双线叙事引人入胜,但部分认为节奏拖沓、结局仓促,整体情感偏向正面。
Death end re;Quest takes the classic turn-based RPG and flips it upside-down. Switch between the RPG action of the game world and the visual novel segments of the real world. In the realm of game development, it may seem all fun and games until the lines between fantasy and reality begin to blur.
Death end re;Quest takes the classic turn-based RPG and flips it upside-down. Switch between the RPG action of the game world and the visual novel segments of the real world. In the realm of game development, it may seem all fun and games until the lines between fantasy and reality begin to blur.
Arata Mizunashi, a video game programmer, receives a notification from an email sent to him by Shina Ninomiya, a colleague of his who went missing nearly one year ago. Together, they worked to create World’s Odyssey (W.O.D.), an immersive virtual landscape powered by breathtaking, state-of-the-art technology. That is, until Shina's sudden disappearance put a swift halt to production. Arata discovers the startling revelation that Shina Ninomiya was stuck inside of “W.O.D.” the whole time. When Arata delves hurriedly back into the lines of code haunting his forsaken project, he realizes that his game is now ravaged by an infestation of bugs, and that Shina is its only active player.
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玩家普遍称赞剧情黑暗悬疑、双线叙事引人入胜,但部分认为节奏拖沓、结局仓促,整体情感偏向正面。
美少女角色设计可爱、立绘精美,但部分玩家认为建模粗糙、CG过少,整体评价正面。
独创的弹球式回合制战斗受到好评,认为有趣且具策略性;但部分玩家觉得重复单调,数值设计不佳。
游戏包含大量文字阅读,喜欢者认为故事扎实,不喜欢者觉得对话冗长、游戏性不足。
频繁的剧情杀和有限的存档点导致大量时间损失,闪退和性能问题也严重影响体验,差评集中点。
多数玩家批评迷宫又臭又长、缺乏指引,探索体验糟糕,是游戏的主要缺点。
《Death end re;Quest》整体口碑中等偏上(76.6%好评),玩家普遍认可其黑暗悬疑的剧情和独特的弹球式回合制战斗,角色与美术设计也获得好评。但游戏存在明显短板:迷宫设计冗长乏味、缺乏指引,频繁的剧情杀和有限的存档点导致大量时间损失,PC版优化问题(闪退、性能卡顿)也严重影响体验。建议对视觉小说占比高、恐怖元素敏感的玩家谨慎考虑。
玩家普遍称赞剧情黑暗悬疑、双线叙事引人入胜,但部分认为节奏拖沓、结局仓促,整体情感偏向正面。
美少女角色设计可爱、立绘精美,但部分玩家认为建模粗糙、CG过少,整体评价正面。
独创的弹球式回合制战斗受到好评,认为有趣且具策略性;但部分玩家觉得重复单调,数值设计不佳。
游戏包含大量文字阅读,喜欢者认为故事扎实,不喜欢者觉得对话冗长、游戏性不足。
频繁的剧情杀和有限的存档点导致大量时间损失,闪退和性能问题也严重影响体验,差评集中点。
多数玩家批评迷宫又臭又长、缺乏指引,探索体验糟糕,是游戏的主要缺点。