Navy Strike is an ambitious flight simulation from Rowan that tries to add elements of strategy in typical flight sim gameplay. The result is an uneven game that will appeal only to veteran flight sim and strategy gamers.
The premise is quite interesting. In contrast to a real-world setting, Navy Strike places you in the role of Task Force Commander (TFC) and pilot in charge of one of three rapidly changing political situations: Libya, Kuwait and the China Sea. Each of the operation theater has its own fictional premise, none of which is too far-fetched. In Libya, your role as TFC Cis to uphold the UN’s trade sanctions that have been imposed on Libya. For the Kuwait theater, your mission is to prevent a possible re-invasion by Iraq. Finally, in the China Sea theater, your mission is to oppose a no-fly zone that China has imposed over the oil-rich Spratly Islands.
All of these missions start out as politically tense situations. War has not been declared, your main mission is to carry out orders without triggering a war. How you carry out your orders is up to you as the TFC. This adds an intriguing layer of complexity to the flight sim, but how does it work in the actual game? The result, unfortunately, is mixed. As TFC, you will control almost every aspect of flight assignment of your airforce, although for some reason you can’t control the fleet under your command. This means that the ships are useful only as mobile landing strips for your planes, and little else.
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